Bullet Energy Calculator
Enter your load and get retained kinetic energy, velocity, drop and elevation hold at any distance — solved with the same G1/G7 trajectory engine that powers the Atlas Ballistics app.
Load
Rifle
Conditions
Results update as you type. Solved server-side with full drag integration — not a simplified approximation.
Downrange table
Velocity, energy and elevation hold at every 100 yards.
| Range | Velocity | Energy | Elevation |
|---|---|---|---|
| 100 yd | 2,524 fps | 2,475 | — |
| 200 yd | 2,354 fps | 2,154 | 1.8 MOA ↑ |
| 300 yd | 2,191 fps | 1,866 | 4.3 MOA ↑ |
| 400 yd | 2,035 fps | 1,610 | 7.4 MOA ↑ |
| 500 yd | 1,885 fps | 1,382 | 10.8 MOA ↑ |
| 600 yd | 1,743 fps | 1,181 | 14.6 MOA ↑ |
| 800 yd | 1,485 fps | 857 | 23.8 MOA ↑ |
| 1,000 yd | 1,270 fps | 627 | 35.3 MOA ↑ |
What bullet energy actually tells you
Kinetic energy is the standard way shooters and hunters compare how much work a bullet can still do at distance. It falls off fast: energy scales with the square of velocity, so a bullet that has lost a third of its speed arrives with less than half of its muzzle energy.
That's why muzzle energy alone is a poor way to judge a load. A high-BC bullet leaving slower can easily out-hit a faster, draggier bullet at 500 yards. Enter both loads above and compare the numbers at your real target distance rather than at the muzzle.
Energy is one input to a terminal-performance decision, not the whole answer. Bullet construction and impact velocity determine whether a projectile expands the way it was designed to, so check your bullet maker's minimum impact velocity alongside the energy figure here.
Get the full solver in your pocket
Atlas Ballistics runs this same engine on your phone — with wind, spin drift, Coriolis, aerodynamic jump, truing from real shots, saved rifle and ammo profiles, and range cards that work offline.
Download on the App StoreFree to start · No account required to calculate